Thursday 7 April 2016

Particle Effects - Engine Fire

For the part, it was fairly simple to use. I created a particle system in the game project to act like the engine for the protagonist ship. I first tested it out on Unity in a small project, using the panel on the side to help tweak the emissions, colour, speed and size.



I then helped apply this on the game project, by adding it to the protagonists ship.


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