Thursday 7 April 2016

Cuppa Team - Final Thoughts and Summary

In the course of making our game, it all started off as shared ideas. What games we liked, and what could appeal to us? As said before, the space/sci-fi theme was a huge influence to our game project. And so we started narrowing down into charts and graphs about how we could go making our game. Narrative was something we really wanted, but we fell short of time as the game was very difficult to program.
But plenty of the rest of our work was organised into what each group member would do. Such as coding, drawing and modelling. They were also set with priorities of the highest and lowest.



The narrative/storyboard for our game can be found here.





Though still unfortunately, due to some difficulties, we could not incorporate the voice acting, some music and other assets we wished to include to broaden the narrative but it can still be found within the game.

However, we did manage the few things we wanted for our game, as well as the few that was not ours like the Asteroid and Enemy firing sound effect, which can be referenced from here.

The previous menu screen and gameplay had looked like this.




But thanks to the work of my teams mates, it had drastically changed to a more detailed output. Here are the final touches to the game as seen in these screen shots. The Game Over Sequence Still plays like before.




All in all, I felt this as the most challenging project to date. There was a lot of thought, hard work, creativity and trust was put through me and my team. I found it to be a tough but a much needed experience if I wish to continue through the gaming industry.






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