Following up my 3D work, I made some bark texture to go with the trees in my arena. This was entirely done in Photoshop.
Firstly, I rendered clouds from the filter tab in black and white. Multiple times can be applied, but I had only done so once.
After that, I then rendered fibers. There, I made sure the Variance was 16 by 4 Strength before hitting OK.
I then selected the Liquify filter and started making multiple "knots" into the texture.
In the Hue/Saturation tab, I lowered the lightness by -80, Saturation by 42, and Hue by 19 to give me that brown foreground.
On top of that, I added another layer of lighter brown under Overlay, and 30% opacity. I then saved the file as a jpg.
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