Much like my previous battle arena project, I had remodelled the project from the ground up for my spring submission, adding the flybycam and some small animations as well and imported all my models done so to the best of my abilities. It was long, challenging but rewarding project.
Hey there! My name is Nurizzaty Ab Halim (or Siti for short) and I am studying Computer Games Art at the University of Creative Arts in Farnham. Contact me via email: nurizzatyabhalim@hotmail.co.uk
Monday, 18 April 2016
Fire and Trees Animation
Using a particle effect technique I learnt, using a fire spreadsheet template (apply supplied by my tutor), I was able to animate fire using particle effects in my arena.
With the trees that I had made previously, I animated some wind by moving them in the Animation tools on Maya.
Bird silhouette and Stone Gem Models
Adding more features using Maya to my 3D work, I made a bird silhouette that could go over my arena and models of gems with particle effects that floated in my arena using a C# script I had learnt previously.
With the bird, I used a referanced and was able to animate it in Unity.
Sunday, 17 April 2016
Leafless Tree Model
For my tree stump, I modelled it after a reference, and extruded some parts to make branches, then smoothed the entire model once done, and applied my own bark texture. Below is the full render of the model. UV Planar once again helped me map out the texture.
Broken Pillars Models
Based off my pillars from my work previously, I had created broken appearing ones, applied with a marble texture I had made myself in Photoshop.
Grass Model
For my very simple grass model on my 3D project, I created it from a cube and modelled it out in Maya. The texture I made myself was done in Photoshop. Using the UV Planar helped me map out my texture, and the full render can be found below.
Grass Texture
Making the grass texture was simply done so in Photoshop for my 3D work. I first made a light green background.
I then added noise from the filter tab by 25% and the Distribution of Gaussian and checked Monochromatic.
After that, I went to the Stylize > Wind in the filter tab. And then I made the method to stagger, and the direction from the right.
I rotated the image by 90 degrees and applied wind, repeating the process another two times.
I then applied a brownish layer on top with multiply and 60% opacity. And another darker layer on top, also multiplied by 20% opacity.
With that, I applied my texture to my finished model of the base surface.
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