Thursday 8 October 2015

Winter Assignment - Level Design Concepts

As prior for my Winter Assignment, I created some level designing from a birds eye view and from perspective. Further detail on specific objects will be added later on, but I thought it was best to know how the grounds of my brief game play will be. Following the idea of my Prison Breakout story/plot, I had taken inspiration from other game series that have had this theme already, such as Outlast, Prison Architect and Dishonored.

Here is a rough moodboard that inspired my designs.


Birds Eye View of the Prison layout that mainly involves two hallways and some places of interest.

Perspective drawing of a hallway (that leads into the inaccessible shower hall). Concept is more or less exactly the same as the other hallways (of course without the door).

Perspective drawing of the Wardens Office and path leading to the foyer/main entrance and side entrance to the fire escape where the game play ends.

Perspective concept design of two different jail cells, where as one is generic (right) and the other will feature the broken bars (left) but will roughly have the same aesthetics within.


1 comment:

  1. Good start. The Storyboard and Map are nice. Consider adding the player's path to the map to help communicate the idea. Gathering some images for a mood board will also help with your design. Good start though.

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