Wednesday 30 March 2016

Gold Texture

For the mask of my statue for my 3D Art Production course, I made a golden texture to use in Maya.

Using black and gold palettes, I rendered the colours in cloud. 


I then went to the filter gallery, into sprayed strokes and using the length and radius shown there.



I then went back into the filter gallery and under distort I used the glass filter. Using the settings shown, it gave me my end result which I'm quite happy about.




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