For my first lesson in 3D Art Production, I was introduced to the program Maya, mostly well known for animation. I got straight to work by following a tutorial on how to create, texture and render a single barrel. I had also used a program called Photoshop CC to develop a texture on the barrel, before importing it back into Maya. It took me roughly 3-4 trial and errors.
Here is the barrel made of a cylinder that I extruded multiple times. I then tested out some colouring with Hypershade and assigning coloured lamberts.
Afterwards, I assigned it with a more visually pleasing texture instead.
Above is the credited texture I used.
Polycount Forum [Online] http://i811.photobucket.com/albums/zz39/mheyman/woodWIP.jpg. [Accessed: 27th September 2015].
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