Monday, 18 April 2016

Battle Arena Final Remake

Much like my previous battle arena project, I had remodelled the project from the ground up for my spring submission, adding the flybycam and some small animations as well and imported all my models done so to the best of my abilities. It was long, challenging but rewarding project.







Fire and Trees Animation

Using a particle effect technique I learnt, using a fire spreadsheet template (apply supplied by my tutor), I was able to animate fire using particle effects in my arena.





With the trees that I had made previously, I animated some wind by moving them in the Animation tools on Maya.



Bird silhouette and Stone Gem Models

Adding more features using Maya to my 3D work, I made a bird silhouette that could go over my arena and models of gems with particle effects that floated in my arena using a C# script I had learnt previously.







With the bird, I used a referanced and was able to animate it in Unity.







Sunday, 17 April 2016

Leafless Tree Model

For my tree stump, I modelled it after a reference, and extruded some parts to make branches, then smoothed the entire model once done, and applied my own bark texture. Below is the full render of the model. UV Planar once again helped me map out the texture.








Broken Pillars Models

Based off my pillars from my work previously, I had created broken appearing ones, applied with a marble texture I had made myself in Photoshop.







Grass Model

For my very simple grass model on my 3D project, I created it from a cube and modelled it out in Maya. The texture I made myself was done in Photoshop. Using the UV Planar helped me map out my texture, and the full render can be found below.












Shiny Master Sword - The Legend Of Zelda